
For this reason, it is virtually impossible to release a game there for over $1. The Xbox Indie system has a strict pricing structure and a defect in the way that it presents games. Thomas Steinke replied with the following words: I asked developer DigitalDNA Games where the difference in price comes from. Complaints were so vocal that the developer even turned to the discussions by asking community feedback on its price. Steam, however, has a price range of $9.99, with a 15% discount at the moment. On Xbox Live, the game retails for $1, which is admittedly cheap. Obvious detractions are pointed towards the game’s similarities with Minecraft, even if CastleMiner Z is much more of a shooter, like Ace of Spades, for instance.Īnother point of criticism stemmed from the game’s pricing model. Still, despite its success, its release this week on Steam was met with community backlash. It’s also the first of its kin to surpass a million downloads on the console. Prior to the PC release, this game was the all-time best-selling indie game on Xbox Live.


In October of 2013, CastleMiner Z was approved through Steam Greenlight.
