


Levels are easy enough that individual players won't hold back an entire group. In the early stages, the multiplayer here works exceptionally well. I can't personally attest to how well this works, but I'd assume it's just as good as it is with three and four. In the Wii U version, and we'll detail a few more of its exclusives, you'll even be able to play with five players. Rayman Origins was great to play in doubles, triples and quadruples, and Rayman Legends carries that torch forward. What's fun alone gets even better when you add friends. You'll be smiling ear to ear as you die for the fortieth time in a particularly hard section. It's merciless at times, but Rayman Legends pulls off its toughness with grace thanks to a set of platforming mechanics that are precise enough to elicit joy during play. That stuff is all window dressing to the beautiful gameplay. There's the artistic appeal, the aural appeal, the franchise appeal and the out and out silliness. That's why Rayman Legends, and Rayman Origins before it, is special. Behind the pretty landscapes and silly music is a finely tuned platformer that commands precision and expertise from players and completionists. Ubisoft created a game that's buttery smooth and exquisitely precise. It throws intense level design and complicated obstacles in front of players at a constantly ramping pace throughout its campaign.īut what makes that difficulty a joy rather than a point of negative contention are the platforming mechanics.

Rayman Legends can be brutally difficult.

Platforming Precision Conquers Difficultyīeyond the art, what makes Rayman Legends so gosh darn good is its platforming mechanics. It's gorgeous, but it's not really surprising. This might be the central negative theme in my review, but the temporal proximity of Legends to Origins means that this art isn't as fresh as it could be. My only complaint is that it feels very much like well tread ground after Rayman Origins. It delights at every turn, and exploring levels never gets old because of the stunning art they're filled with. The hand drawn aesthetics mixed with deliberately vibrant colors and absolutely wacky character models makes it feel like you're playing the a really brilliant and well polished set of concept art. The landscape was even more unified and homogenous when Rayman Origins dropped, so the effect of being so unique isn't quite as special for Rayman Legends, but it is there. Just like Origins before it, Legends finds a way to stand out amidst a pack of games that are all starting to look way too similar. Ubisoft created something special with their UbiArt engine, the virtual brain behind the game, and that shows in almost every single environment. Rayman Legends is, from top to bottom, absolutely gorgeous.
